We’ve picked up a couple of DS games which we’re enjoying. Here’s a quick review of them:
Prism

I believe this first came out as a web-based game. Your goal is to “light up” guys on the board using mirrors, beam splitters, color filters, etc. It’s a neat idea, and is very easy to pick up and put down. There’s no time limits (except for the “Hyper” mode), so you can play at your own pace. There are also hints at many levels, so if you are really stumped you don’t have to worry about being stuck.
The multiplayer mode, while enjoyable, is super-slow to download. Because of this we rarely play multiplayer (DS to DS, local). Also, like many of these bargin ($20) games, there is no good game-save mode, and records, etc, can’t be saved to an individual. This kinds sucks, but since it’s more of a “quick bite” game, it’s not a big deal.
Word Jong

I believe we learned about this based on a recommendation from Tiff. It is what it says: A combination of Scrabble and Mah Jong. I believe it’s also a DS version of a web game. You pick tiles off the stack, making up words. The longer the words, the more points. Like Prism, it’s quick to learn, and keeps you entertained.
The multiplayer mode is better than Prism, since it downloads fast. Players take turns making words. The downside is that the multiplayer options are very limited, but it’s fun nonetheless. I haven’t tried any of the internet based play, as I can’t stand playing with 13-year-olds who play 20 hours a day. Not fun. (Probably the most not-fun is internet based Tetris. I swear those people are robots.)
Anyhow, the single player modes are pretty good. There’s a basic puzzle mode, a daily puzzle, and a challenge mode. The challenge can be annoying, as you can’t “back out” of a puzzle without dumping your points. (You gather points to make it to the next level.) I’ve been frustated a couple of times after making a series of great words, but end up reaching the lower part of the “pile” with a bunch of stupid “U”s and “V”s. You can undo, and try to get rid of them, but it can be a pain sometimes.
Like Prism, the game save sucks. You can’t have multiple players, which is a lot more annoyting with Word Jong than Prism. This isn’t a big deal if you are an only player, but Ev and I swap games all the time, and it would be nice to have separate records.
I find Word Jong to be more re-playable than Prism, but Prism can be pretty addicting, too. Prism is more “play 2 minutes at a time”. Word Jong is a little longer term.
Professor Layton and the Curious Village

Professor Layton and the Curious Village is a longer term game. It reminds me of the not-exactly-linear games of LucasArts fame. It has some nice animation, good sound, and in interesting (if simple) story line. The long and short of it is that you move around this village, searching for clues. The trouble is, the people in the village are all jerks, and make you solve puzzles to get answers. The game play is moderately linear, but no where near as A > B > C as a game like Phoenix Wright. (I like the PW games, but they are way way too read-through-the-story, go-to-next-step. You feel like you are being led through the story, versus really exploring. In Layton you do a lot more exploring.)
This game is all about logic puzzles, so if you hate them, then don’t bother. The only way you can move through the story is to solve the puzzles. Some are very easy, some are annoying, and others are very tough. There are hints along the way, and you don’t need to solve all of the puzzles to make it through, but you do have to solve enough of them. (For example, you can’t talk to person X until you solve Y number of puzzles.)
I had a lot of fun with this game, but was able to rip through the main story far too quickly (about 12 hours of gameplay). This is a little too quick for a $30 game without a lot of replay value (more on this later).
The production values are very nice, and you can have multiple players. I liked the fact that you can’t get really stuck, and you can never die. Don’t worry about using “too many” hints or anything. Nothing you can do will hurt your progress and finishing a “perfect” game (no hint use) does nothing to the outcome (I tried).
In addition to the story line, you can replay any of the puzzles. On the surface, this sounds really great. And it is. But the problem is that many of the puzzles are “trick” ones, meaning that once you know the answer, that’s it. It’s no longer fun. There are only about 10 puzzles that have any real replay value. On the bright side, this is better than the Pheonix Wright series, which has absolutely no replay value at all.
I think that the designers knew they had limited replay, because they did add a nice feature: The weekly download puzzle. Every week (for a year) you can download a new puzzle. It’s a neat add on, and does create additional value.
Also, if you unlock enough of a certain puzzle, or collect enough of certain “mystery parts”, you unlock special new puzzles. There are also “hidden” puzzles all over the game, so you end up clicking all over looking for “hint coins” and new puzzles. (In total, there are 120 main puzzles in the game.)
Again, I really enjoyed the game, but once you are done that’s pretty much it, except for some of the replayable (get the thing out) puzzles and the weekly stuff. I really wish it lasted longer. On the bright side, this is supposed to be a series, so I’m really looking forward to the next one.